weatherless...................90.19683% offense.......................42.28572% balance.......................38.34242% hyperoffense.................. 8.98946% stall......................... 5.78235% sun........................... 4.83790% semistall..................... 4.60006% hail.......................... 2.52746% sand.......................... 2.04797% voltturn...................... 1.72887% trickroom..................... 1.27851% choice........................ 0.60705% rain.......................... 0.53175% sunoffense.................... 0.52891% monotype...................... 0.43373% hailoffense................... 0.33850% sandstall..................... 0.33486% rainoffense................... 0.14302% multiweather.................. 0.14191% tricksun...................... 0.14052% monopsychic................... 0.14009% trickhail..................... 0.11010% monowater..................... 0.06311% tailwind...................... 0.05216% sandoffense................... 0.04543% monopoison.................... 0.03274% dragmag....................... 0.03179% monobug....................... 0.03175% monorock...................... 0.02378% monoelectric.................. 0.02271% monoground.................... 0.02271% monoice....................... 0.02051% monograss..................... 0.02001% mononormal.................... 0.01369% monofighting.................. 0.01326% monoghost..................... 0.00805% trapper....................... 0.00704% monoflying.................... 0.00628% hailstall..................... 0.00560% tricksand..................... 0.00481% monodark...................... 0.00421% monosteel..................... 0.00418% sunstall...................... 0.00373% monofire...................... 0.00343% monodragon.................... 0.00250% rainstall..................... 0.00174% monofairy..................... 0.00146% fear.......................... 0.00044% sandfear...................... 0.00044% trickrain..................... 0.00000% Stalliness (mean: 0.049) |# -2.0|# |## -1.5|##### |######## -1.0|################# |#################### -0.5|############################ |############################ 0.0|############################# |############################## +0.5|####################### |#################### +1.0|############ |##### +1.5|### |## +2.0|## |## +2.5|# |# +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.41%