weatherless...................89.66035% balance.......................38.95251% offense.......................38.18407% stall.........................10.27651% hyperoffense.................. 7.44568% semistall..................... 5.14123% sun........................... 4.90518% sand.......................... 2.72376% hail.......................... 2.48047% voltturn...................... 1.11406% trickroom..................... 0.92066% choice........................ 0.70577% hailoffense................... 0.68626% sandstall..................... 0.64120% rain.......................... 0.44745% sunoffense.................... 0.25284% rainoffense................... 0.25253% multiweather.................. 0.21721% monotype...................... 0.16986% tricksun...................... 0.13027% monopsychic................... 0.06372% sandoffense................... 0.04779% trickhail..................... 0.04407% tailwind...................... 0.03764% monowater..................... 0.03329% monobug....................... 0.01688% monograss..................... 0.01452% monoelectric.................. 0.01098% monopoison.................... 0.00854% dragmag....................... 0.00710% monoground.................... 0.00496% monorock...................... 0.00312% monofighting.................. 0.00268% monosteel..................... 0.00261% monoghost..................... 0.00252% mononormal.................... 0.00242% monoice....................... 0.00159% monofire...................... 0.00088% tricksand..................... 0.00082% hailstall..................... 0.00068% monodragon.................... 0.00056% monoflying.................... 0.00042% sunstall...................... 0.00018% monofairy..................... 0.00016% trapper....................... 0.00013% monodark...................... 0.00006% rainstall..................... 0.00004% fear.......................... 0.00002% sandfear...................... 0.00002% trickrain..................... 0.00000% Stalliness (mean: 0.220) |# -2.0|### |## -1.5|### |####### -1.0|############### |############### -0.5|############################## |############################ 0.0|####################### |########################### +0.5|########################### |############################ +1.0|############## |##### +1.5|#### |### +2.0|### |## +2.5|## |## +3.0|########## |## more negative = more offensive, more positive = more stall one # = 0.39%