weatherless...................81.78142% offense.......................36.43103% hyperoffense..................34.88034% stall.........................14.39118% balance.......................12.07965% sun........................... 7.54655% rain.......................... 6.61817% voltturn...................... 4.89065% sand.......................... 2.92628% semistall..................... 2.21780% sunoffense.................... 1.86083% hail.......................... 1.54806% trickroom..................... 1.35454% rainoffense................... 1.33865% hailoffense................... 0.86227% choice........................ 0.63605% monotype...................... 0.43785% multiweather.................. 0.40517% sandstall..................... 0.38841% sandoffense................... 0.35435% sunstall...................... 0.30239% monowater..................... 0.14171% monobug....................... 0.07228% dragmag....................... 0.06674% rainstall..................... 0.03638% monodark...................... 0.03559% monograss..................... 0.02893% monofighting.................. 0.02862% mononormal.................... 0.02272% monofairy..................... 0.02159% monosteel..................... 0.01988% trapper....................... 0.01892% monoflying.................... 0.01652% monoghost..................... 0.01485% monopsychic................... 0.01425% monodragon.................... 0.01183% tricksun...................... 0.00834% monoelectric.................. 0.00758% hailstall..................... 0.00696% trickhail..................... 0.00575% tailwind...................... 0.00484% monoice....................... 0.00420% trickrain..................... 0.00309% monopoison.................... 0.00094% tricksand..................... 0.00052% monofire...................... 0.00051% monorock...................... 0.00009% monoground.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.268) |### -2.0|############ |########################## -1.0|########################### |############################## 0.0|################### |######### +1.0|#### |## +2.0|#### |###### +3.0|######### more negative = more offensive, more positive = more stall one # = 0.65%