weatherless...................82.88258% hyperoffense..................32.12467% stall.........................27.83272% offense.......................25.70593% balance.......................11.88681% rain.......................... 9.45258% sun........................... 6.16376% voltturn...................... 2.81660% semistall..................... 2.44987% sand.......................... 1.15440% sunoffense.................... 0.95708% trickroom..................... 0.71126% sunstall...................... 0.58561% hail.......................... 0.56195% rainoffense................... 0.55051% monotype...................... 0.49443% sandstall..................... 0.31248% hailoffense................... 0.29682% choice........................ 0.22305% multiweather.................. 0.21023% sandoffense................... 0.19804% monowater..................... 0.17561% monobug....................... 0.14640% dragmag....................... 0.05415% monofighting.................. 0.03767% monosteel..................... 0.03087% monodragon.................... 0.02754% rainstall..................... 0.02712% monodark...................... 0.01928% monofairy..................... 0.01883% monoflying.................... 0.01287% monograss..................... 0.00934% mononormal.................... 0.00632% monoelectric.................. 0.00490% monopsychic................... 0.00460% tricksun...................... 0.00182% hailstall..................... 0.00142% monoghost..................... 0.00091% monoice....................... 0.00043% monopoison.................... 0.00024% trickhail..................... 0.00016% tricksand..................... 0.00007% monofire...................... 0.00004% trickrain..................... 0.00003% tailwind...................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.180) |##### -2.0|############################# |###################### -1.0|##################### |########################## 0.0|############################# |######### +1.0|####### |#### +2.0|########### |######### +3.0|############################## more negative = more offensive, more positive = more stall one # = 0.48%