weatherless...................66.24074% offense.......................44.29268% balance.......................35.03454% sand..........................27.72841% hyperoffense..................15.91323% sun...........................11.79932% multiweather.................. 8.56625% voltturn...................... 7.12438% rain.......................... 2.44778% stall......................... 2.44076% semistall..................... 2.31880% trickroom..................... 2.03227% sandoffense................... 1.53236% sunoffense.................... 1.29957% monotype...................... 1.28052% dragmag....................... 0.92134% monobug....................... 0.55056% monoflying.................... 0.45835% hail.......................... 0.35000% rainoffense................... 0.34211% sandstall..................... 0.16052% tailwind...................... 0.10302% choice........................ 0.08439% monodark...................... 0.04921% monoelectric.................. 0.04789% trapper....................... 0.04167% monowater..................... 0.03360% sunstall...................... 0.03262% monoghost..................... 0.02820% monoground.................... 0.02650% monodragon.................... 0.01877% monorock...................... 0.01845% monograss..................... 0.01783% mononormal.................... 0.01770% trickhail..................... 0.01369% monofire...................... 0.00744% monopsychic................... 0.00462% monofighting.................. 0.00301% rainstall..................... 0.00102% monofairy..................... 0.00089% monoice....................... 0.00068% monopoison.................... 0.00066% monosteel..................... 0.00042% hailoffense................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.212) |####### -1.5|########### |########## -1.0|############### |###################### -0.5|######################### |############################# 0.0|########################### |############################## +0.5|############## |################## +1.0|##### |### +1.5|# |#### +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%