weatherless...................80.17757% hyperoffense..................60.37041% offense.......................34.72703% sun...........................10.92042% batonpass..................... 6.73423% sunoffense.................... 5.96863% hail.......................... 5.68004% trapper....................... 5.44408% balance....................... 4.56814% sand.......................... 4.18619% multiweather.................. 3.24913% rain.......................... 2.30189% voltturn...................... 2.08121% hailoffense................... 2.00312% tailwind...................... 1.76886% rainoffense................... 0.98798% dragmag....................... 0.77748% monotype...................... 0.72316% sandoffense................... 0.69091% choice........................ 0.43627% semistall..................... 0.22408% monoghost..................... 0.16806% trickroom..................... 0.13920% monoflying.................... 0.11374% stall......................... 0.11034% monobug....................... 0.10695% monowater..................... 0.10355% mononormal.................... 0.04583% monopsychic................... 0.03735% monosteel..................... 0.03225% monograss..................... 0.02716% monoice....................... 0.02207% monofire...................... 0.02207% monodark...................... 0.02037% tricksun...................... 0.01867% monofighting.................. 0.01188% monoelectric.................. 0.01188% tricksand..................... 0.01019% rainstall..................... 0.01019% monodragon.................... 0.00849% monorock...................... 0.00849% monopoison.................... 0.00509% trickhail..................... 0.00509% monofairy..................... 0.00509% monoground.................... 0.00340% sunstall...................... 0.00170% sandstall..................... 0.00170% Stalliness (mean: -1.139) |# -2.5|## |##### -2.0|############ |###################### -1.5|############################## |########################## -1.0|###################### |######################## -0.5|############## |########### 0.0|###### |### +0.5|# |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.55%