sun...........................74.99124% offense.......................41.79393% balance.......................28.03271% rain..........................27.02102% hyperoffense..................21.04288% multiweather..................20.62893% weatherless...................16.30012% sunoffense....................12.83059% semistall..................... 5.08654% stall......................... 4.04395% sand.......................... 2.27429% rainoffense................... 1.44682% sunstall...................... 1.32857% sandstall..................... 0.87802% dragmag....................... 0.76434% trickroom..................... 0.40241% monotype...................... 0.37450% trickrain..................... 0.23651% tricksun...................... 0.15944% hail.......................... 0.15655% tailwind...................... 0.13686% voltturn...................... 0.11803% trapper....................... 0.10080% choice........................ 0.08731% monowater..................... 0.08627% rainstall..................... 0.08014% gravity....................... 0.06283% monodragon.................... 0.05857% sandoffense................... 0.05391% monoghost..................... 0.03848% monosteel..................... 0.03564% monobug....................... 0.02929% monopsychic................... 0.02858% monoflying.................... 0.02855% hailoffense................... 0.02455% fear.......................... 0.01839% monofighting.................. 0.01482% monorock...................... 0.01445% monofire...................... 0.01026% mononormal.................... 0.00947% monoice....................... 0.00848% monofairy..................... 0.00817% monopoison.................... 0.00758% monodark...................... 0.00688% monoground.................... 0.00435% tricksand..................... 0.00270% monograss..................... 0.00224% monoelectric.................. 0.00215% hailstall..................... 0.00073% trickfear..................... 0.00001% allweather.................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.219) -2.0|## |##### -1.5|######### |########################### -1.0|############################ |############################## -0.5|############################## |########################### 0.0|########################## |######################### +0.5|################### |############# +1.0|########## |##### +1.5|#### |### +2.0|# |## +2.5|# |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.37%