sun...........................80.69229% offense.......................37.90852% balance.......................28.97204% rain..........................22.17914% hyperoffense..................20.54318% multiweather..................18.74960% sunoffense....................15.53305% weatherless...................11.34030% stall......................... 6.73718% semistall..................... 5.83909% sand.......................... 4.56555% sandstall..................... 2.33419% sunstall...................... 1.80690% rainoffense................... 0.82911% trickroom..................... 0.72105% dragmag....................... 0.49244% trickrain..................... 0.39697% tricksun...................... 0.27279% tailwind...................... 0.14771% monotype...................... 0.12893% gravity....................... 0.12783% voltturn...................... 0.11041% trapper....................... 0.07721% monowater..................... 0.04491% hail.......................... 0.04395% rainstall..................... 0.03028% monopsychic................... 0.02223% choice........................ 0.02023% monoghost..................... 0.01520% mononormal.................... 0.00921% sandoffense................... 0.00898% hailoffense................... 0.00822% monodragon.................... 0.00749% monoflying.................... 0.00723% monobug....................... 0.00575% monosteel..................... 0.00563% fear.......................... 0.00310% monoice....................... 0.00293% monopoison.................... 0.00245% monorock...................... 0.00224% monofire...................... 0.00172% monodark...................... 0.00157% monofighting.................. 0.00152% tricksand..................... 0.00119% monofairy..................... 0.00077% monoground.................... 0.00050% monoelectric.................. 0.00029% monograss..................... 0.00028% hailstall..................... 0.00024% trickfear..................... 0.00000% allweather.................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.115) -2.0|# |##### -1.5|######### |########################## -1.0|######################## |############################## -0.5|######################## |####################### 0.0|#################### |######################### +0.5|################### |############### +1.0|########## |##### +1.5|###### |#### +2.0|### |### +2.5|## |#### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.38%