sun...........................52.37047% offense.......................48.77702% weatherless...................36.23918% balance.......................24.67481% rain..........................23.86063% hyperoffense..................20.20149% multiweather..................16.15961% sunoffense.................... 8.33478% semistall..................... 3.74331% sand.......................... 2.91515% stall......................... 2.60337% monotype...................... 2.40935% rainoffense................... 1.58459% hail.......................... 0.88893% dragmag....................... 0.72171% sunstall...................... 0.70963% trapper....................... 0.35557% monobug....................... 0.30914% voltturn...................... 0.30461% sandoffense................... 0.28838% monodragon.................... 0.28838% monorock...................... 0.28197% monoghost..................... 0.27630% sandstall..................... 0.27517% trickroom..................... 0.27479% monopsychic................... 0.24875% choice........................ 0.23591% monowater..................... 0.15099% monofighting.................. 0.14683% monofairy..................... 0.14570% monosteel..................... 0.14381% monoflying.................... 0.13815% mononormal.................... 0.12947% monofire...................... 0.12834% hailoffense................... 0.12456% monopoison.................... 0.11550% trickrain..................... 0.10871% tricksun...................... 0.10795% tailwind...................... 0.10003% rainstall..................... 0.09097% monodark...................... 0.07247% monoground.................... 0.07210% monoelectric.................. 0.06115% monoice....................... 0.05586% monograss..................... 0.04718% fear.......................... 0.02340% gravity....................... 0.01887% hailstall..................... 0.00642% tricksand..................... 0.00453% allweather.................... 0.00302% trickhail..................... 0.00113% swagplay...................... 0.00075% Stalliness (mean: -0.311) -2.0|## |#### -1.5|########## |################### -1.0|####################### |########################### -0.5|############################## |########################## 0.0|######################### |################## +0.5|############# |######### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%