weatherless...................88.36129% offense.......................48.69506% hyperoffense..................35.48093% balance.......................13.76012% monotype...................... 5.58076% sand.......................... 5.48422% sun........................... 3.20156% mononormal.................... 2.40848% hail.......................... 2.18782% batonpass..................... 1.98649% semistall..................... 1.45747% choice........................ 1.34885% rain.......................... 1.28686% voltturn...................... 1.15961% monowater..................... 0.72475% monofairy..................... 0.69440% sandoffense................... 0.68316% stall......................... 0.60642% monoghost..................... 0.56890% monoflying.................... 0.55302% multiweather.................. 0.44775% monoelectric.................. 0.42827% monopsychic................... 0.40129% trickroom..................... 0.33304% monofire...................... 0.32936% sunoffense.................... 0.28775% monofighting.................. 0.24858% monobug....................... 0.20510% dragmag....................... 0.20352% monoice....................... 0.17426% monosteel..................... 0.15825% monopoison.................... 0.15649% monodark...................... 0.14211% monorock...................... 0.10471% tricksand..................... 0.07913% trapper....................... 0.06304% rainoffense................... 0.05330% hailoffense................... 0.04685% Stalliness (mean: -0.674) -2.5|# |# -2.0|# |##### -1.5|############################## |######################## -1.0|################ |####################### -0.5|############################## |##################### 0.0|################ |######## +0.5|#### |#### +1.0|# |# +1.5|## | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%