weatherless...................99.69101% hyperoffense..................73.19599% offense.......................24.47566% balance....................... 2.15461% sun........................... 0.20786% stall......................... 0.15314% sand.......................... 0.10112% sandoffense................... 0.07262% batonpass..................... 0.05165% semistall..................... 0.02061% monotype...................... 0.01776% mononormal.................... 0.01776% monoflying.................... 0.01711% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -1.143) -2.5| | -2.0| | -1.5|############################## |#################### -1.0| |#### -0.5|####### |###### 0.0| | +0.5| |# +1.0| | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 1.44%