weatherless...................99.98390% hyperoffense..................85.18816% offense.......................14.51138% balance....................... 0.27537% stall......................... 0.02420% sun........................... 0.01042% sand.......................... 0.00568% sandoffense................... 0.00481% batonpass..................... 0.00297% semistall..................... 0.00089% monotype...................... 0.00016% mononormal.................... 0.00016% monoflying.................... 0.00015% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -1.252) -2.5| | -2.0| | -1.5|############################## |########################## -1.0| |# -0.5|### |##### 0.0| | +0.5| | +1.0| | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 1.52%