weatherless...................61.17065% balance.......................60.68742% offense.......................37.25695% sun...........................19.21621% sand..........................11.10956% rain.......................... 8.27220% tailwind...................... 3.55569% voltturn...................... 1.97649% trickroom..................... 1.89857% semistall..................... 1.50825% hail.......................... 1.37122% multiweather.................. 1.13383% dragmag....................... 0.69082% hyperoffense.................. 0.51742% sunoffense.................... 0.18805% tricksun...................... 0.13593% trickhail..................... 0.08314% trickrain..................... 0.05705% monotype...................... 0.04571% trapper....................... 0.03588% stall......................... 0.02997% sandoffense................... 0.01905% tricksand..................... 0.01688% mononormal.................... 0.01087% monopsychic................... 0.01017% monowater..................... 0.00921% monobug....................... 0.00409% monofire...................... 0.00407% rainoffense................... 0.00350% monoice....................... 0.00347% hailoffense................... 0.00257% gravity....................... 0.00206% monoflying.................... 0.00187% sandstall..................... 0.00111% monodark...................... 0.00049% hailstall..................... 0.00047% rainstall..................... 0.00042% sunstall...................... 0.00039% monofairy..................... 0.00035% monodragon.................... 0.00029% monoghost..................... 0.00023% monoelectric.................. 0.00023% monoground.................... 0.00020% monosteel..................... 0.00014% batonpass..................... 0.00008% monograss..................... 0.00002% monofighting.................. 0.00001% monorock...................... 0.00001% allweather.................... 0.00001% monopoison.................... 0.00000% Stalliness (mean: 0.107) -1.0|# |### -0.5|######## |################## 0.0|############################# |############################## +0.5|################### |###### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.85%