weatherless...................69.74066% balance.......................60.06835% offense.......................37.86466% sun...........................15.83458% sand.......................... 9.06422% rain.......................... 5.02124% tailwind...................... 2.00472% voltturn...................... 1.75737% semistall..................... 1.64835% trickroom..................... 1.27736% hail.......................... 0.91360% multiweather.................. 0.56851% hyperoffense.................. 0.39236% sunoffense.................... 0.12901% dragmag....................... 0.12626% tricksun...................... 0.06550% trickrain..................... 0.04760% sandoffense................... 0.04313% trickhail..................... 0.04152% tricksand..................... 0.03501% stall......................... 0.02627% monotype...................... 0.02547% mononormal.................... 0.00872% monofire...................... 0.00597% hailoffense................... 0.00372% monowater..................... 0.00315% monobug....................... 0.00297% monoice....................... 0.00227% monopsychic................... 0.00143% trapper....................... 0.00114% monodark...................... 0.00042% rainstall..................... 0.00040% sandstall..................... 0.00035% rainoffense................... 0.00025% monoflying.................... 0.00020% monoground.................... 0.00015% sunstall...................... 0.00008% hailstall..................... 0.00007% monosteel..................... 0.00007% monofairy..................... 0.00004% monodragon.................... 0.00003% monoghost..................... 0.00003% monoelectric.................. 0.00002% batonpass..................... 0.00002% gravity....................... 0.00001% monorock...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.127) -1.0|# |# -0.5|####### |############### 0.0|############################## |########################## +0.5|################### |####### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.91%