weatherless...................61.10653% balance.......................38.94678% sand..........................37.03713% offense.......................36.61060% semistall.....................10.98779% hyperoffense.................. 8.46016% batonpass..................... 6.94310% stall......................... 4.99467% dragmag....................... 2.51793% sandstall..................... 2.13503% sandoffense................... 1.56068% rain.......................... 1.32076% monotype...................... 0.94271% sun........................... 0.55254% choice........................ 0.32959% rainoffense................... 0.30777% sunoffense.................... 0.30777% trapper....................... 0.16237% monowater..................... 0.14298% monofire...................... 0.13086% mononormal.................... 0.10178% monoflying.................... 0.09694% voltturn...................... 0.07270% monosteel..................... 0.07270% monoelectric.................. 0.05816% monopsychic................... 0.05574% monoghost..................... 0.05332% monograss..................... 0.05089% monorock...................... 0.04120% monofighting.................. 0.03393% monobug....................... 0.03150% monodark...................... 0.03150% multiweather.................. 0.03150% monodragon.................... 0.02423% monoground.................... 0.01939% monopoison.................... 0.01696% hail.......................... 0.01454% monoice....................... 0.00485% Stalliness (mean: 0.131) -2.0|# |# -1.5|#### |######### -1.0|############### |################### -0.5|####################### |########################## 0.0|############################## |############################## +0.5|######################## |##################### +1.0|############### |############# +1.5|######## |###### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%