sand..........................57.25609% weatherless...................41.53746% balance.......................37.82706% offense.......................34.32953% semistall.....................12.21720% hyperoffense.................. 8.27601% stall......................... 7.35020% batonpass..................... 4.56604% sandstall..................... 4.49089% dragmag....................... 2.92627% sandoffense................... 2.17940% rain.......................... 0.82164% rainoffense................... 0.45208% sun........................... 0.41971% choice........................ 0.40806% trapper....................... 0.25926% sunoffense.................... 0.17816% monotype...................... 0.15648% monowater..................... 0.04597% multiweather.................. 0.03493% monoflying.................... 0.02807% monosteel..................... 0.02452% voltturn...................... 0.01840% monoghost..................... 0.01594% monobug....................... 0.01088% monofighting.................. 0.00674% monofire...................... 0.00622% mononormal.................... 0.00513% monoelectric.................. 0.00405% monograss..................... 0.00289% monoground.................... 0.00252% monodark...................... 0.00250% monopoison.................... 0.00058% monodragon.................... 0.00046% hail.......................... 0.00003% monopsychic................... 0.00001% monorock...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.204) -2.0| | -1.5|### |############ -1.0|############## |###################### -0.5|######################## |####################### 0.0|############################# |############################## +0.5|####################### |##################### +1.0|################## |############### +1.5|########### |########### +2.0|##### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.38%