sand..........................62.07220% balance.......................39.78839% weatherless...................37.18151% offense.......................26.85873% semistall.....................14.66364% hyperoffense..................12.69708% stall......................... 5.99217% sandstall..................... 4.43275% batonpass..................... 4.06925% sandoffense................... 2.78033% dragmag....................... 2.09394% rain.......................... 0.39969% sun........................... 0.39061% rainoffense................... 0.23747% choice........................ 0.07829% multiweather.................. 0.04402% sunoffense.................... 0.04178% trapper....................... 0.03471% voltturn...................... 0.00446% monotype...................... 0.00417% monofire...................... 0.00145% monobug....................... 0.00090% monofighting.................. 0.00063% monosteel..................... 0.00056% monoghost..................... 0.00022% monodark...................... 0.00018% mononormal.................... 0.00009% monoelectric.................. 0.00005% monoflying.................... 0.00004% monodragon.................... 0.00002% monopoison.................... 0.00001% monowater..................... 0.00001% monograss..................... 0.00001% hail.......................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.221) -2.0| | -1.5|# |####################### -1.0|########## |############# -0.5|###################### |############## 0.0|###################### |############################## +0.5|################## |###################### +1.0|################# |############## +1.5|################ |######## +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.43%