weatherless...................60.77728% offense.......................44.28699% sand..........................35.21672% hyperoffense..................24.61582% balance.......................23.20075% sandoffense................... 9.18582% semistall..................... 4.37700% stall......................... 3.51944% rain.......................... 2.32129% voltturn...................... 2.28885% sandstall..................... 2.28277% hail.......................... 2.04355% monotype...................... 1.56712% choice........................ 1.46576% dragmag....................... 1.10287% rainoffense................... 1.05016% trickroom..................... 0.68118% multiweather.................. 0.50278% monowater..................... 0.37708% monosteel..................... 0.31424% hailstall..................... 0.26761% monofighting.................. 0.21692% sun........................... 0.20679% tricksand..................... 0.16016% monobug....................... 0.11759% monograss..................... 0.09528% monorock...................... 0.08718% monopsychic................... 0.08515% hailoffense................... 0.06893% monoflying.................... 0.06690% monoelectric.................. 0.05879% batonpass..................... 0.04663% gravity....................... 0.04460% monoice....................... 0.04055% monopoison.................... 0.03852% monodark...................... 0.03649% monofire...................... 0.03446% monoground.................... 0.03244% monoghost..................... 0.02433% trapper....................... 0.01825% sunoffense.................... 0.01216% mononormal.................... 0.01216% monodragon.................... 0.00405% monofairy..................... 0.00203% Stalliness (mean: -0.335) |######### -1.5|############# |####################### -1.0|############################## |############################## -0.5|############################ |########################## 0.0|##################### |################# +0.5|############## |############ +1.0|####### |#### +1.5|#### |### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%