weatherless...................54.75858% offense.......................42.87744% sand..........................41.76015% hyperoffense..................27.24381% balance.......................20.94001% sandoffense...................11.17274% semistall..................... 4.66475% stall......................... 4.27399% sandstall..................... 3.30567% voltturn...................... 2.80187% hail.......................... 2.06288% rain.......................... 1.84857% choice........................ 1.62470% dragmag....................... 1.40075% monotype...................... 1.35301% rainoffense................... 0.89909% trickroom..................... 0.58409% multiweather.................. 0.48001% monowater..................... 0.45277% monosteel..................... 0.25021% tricksand..................... 0.19920% monofighting.................. 0.19810% hailstall..................... 0.14184% monopsychic................... 0.11175% sun........................... 0.09899% gravity....................... 0.07363% batonpass..................... 0.06522% hailoffense................... 0.06461% monobug....................... 0.05724% monoflying.................... 0.04827% monoelectric.................. 0.04576% monoice....................... 0.03771% monograss..................... 0.03525% monorock...................... 0.03509% monopoison.................... 0.03305% monodark...................... 0.02938% monoground.................... 0.01277% monofire...................... 0.01161% sunoffense.................... 0.00787% mononormal.................... 0.00740% monoghost..................... 0.00609% trapper....................... 0.00417% monodragon.................... 0.00291% monofairy..................... 0.00136% Stalliness (mean: -0.359) |######### -1.5|############ |###################### -1.0|############################## |########################## -0.5|###################### |####################### 0.0|################# |############# +0.5|########### |########## +1.0|####### |#### +1.5|#### |#### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%