sand..........................49.06879% weatherless...................48.52655% offense.......................39.46761% hyperoffense..................28.87045% balance.......................20.04959% sandoffense...................13.27012% stall......................... 6.26144% semistall..................... 5.35091% sandstall..................... 4.87855% voltturn...................... 2.45604% hail.......................... 1.98847% dragmag....................... 1.87767% choice........................ 1.22162% rain.......................... 0.79629% trickroom..................... 0.53329% rainoffense................... 0.42996% multiweather.................. 0.40832% monotype...................... 0.27153% tricksand..................... 0.26850% monowater..................... 0.13174% batonpass..................... 0.07538% hailstall..................... 0.05077% monosteel..................... 0.04612% gravity....................... 0.04293% hailoffense................... 0.04131% sun........................... 0.03663% monofighting.................. 0.03164% monoground.................... 0.01841% monoice....................... 0.01484% monodark...................... 0.01096% trapper....................... 0.00890% monobug....................... 0.00858% monorock...................... 0.00242% monopoison.................... 0.00241% monoelectric.................. 0.00144% monopsychic................... 0.00143% monofire...................... 0.00114% monoflying.................... 0.00113% sunoffense.................... 0.00092% monograss..................... 0.00080% monofairy..................... 0.00020% mononormal.................... 0.00009% monoghost..................... 0.00001% monodragon.................... 0.00000% Stalliness (mean: -0.324) |########### -1.5|############ |################## -1.0|############################## |###################### -0.5|################## |################### 0.0|############# |########## +0.5|########## |######### +1.0|######## |#### +1.5|##### |###### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%