sand..........................56.65250% weatherless...................41.54224% offense.......................39.51942% hyperoffense..................29.30884% sandoffense...................17.76950% balance.......................16.44756% stall......................... 9.45480% sandstall..................... 6.88727% semistall..................... 5.26938% dragmag....................... 2.56797% choice........................ 1.82100% hail.......................... 1.73377% voltturn...................... 1.67774% trickroom..................... 0.82157% tricksand..................... 0.31680% rain.......................... 0.18640% multiweather.................. 0.18457% rainoffense................... 0.15656% monotype...................... 0.09387% hailstall..................... 0.08211% sun........................... 0.07015% hailoffense................... 0.06585% monoground.................... 0.04438% monowater..................... 0.02164% monofighting.................. 0.01973% batonpass..................... 0.01428% trapper....................... 0.01077% monoice....................... 0.00526% monobug....................... 0.00118% monosteel..................... 0.00092% monodark...................... 0.00049% monorock...................... 0.00017% monoelectric.................. 0.00015% sunoffense.................... 0.00008% monofire...................... 0.00005% monograss..................... 0.00002% monopoison.................... 0.00002% monopsychic................... 0.00002% monoflying.................... 0.00001% monofairy..................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.302) |############### -1.5|################## |########################## -1.0|############################## |############################ -0.5|######################## |######################## 0.0|############## |############## +0.5|######### |########## +1.0|####### |###### +1.5|####### |############# +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%