weatherless...................55.47793% offense.......................42.44074% balance.......................31.62941% sand..........................20.05203% rain..........................19.70515% hyperoffense..................17.21912% semistall..................... 5.36712% voltturn...................... 4.09520% sun........................... 3.50742% dragmag....................... 3.34361% stall......................... 3.34361% monotype...................... 2.23068% choice........................ 2.16805% sandoffense................... 1.71035% hail.......................... 1.65253% rainoffense................... 1.62844% rainstall..................... 1.22856% sandstall..................... 0.66969% monodragon.................... 0.53479% sunoffense.................... 0.38543% mononormal.................... 0.38543% multiweather.................. 0.37098% trickroom..................... 0.28426% monobug....................... 0.22162% monowater..................... 0.17344% monodark...................... 0.12526% monopoison.................... 0.12045% monoice....................... 0.11563% sunstall...................... 0.11081% monofighting.................. 0.08672% monorock...................... 0.08190% monoelectric.................. 0.08190% monofire...................... 0.07709% monosteel..................... 0.07227% hailoffense................... 0.07227% monograss..................... 0.06745% tricksand..................... 0.06745% monoground.................... 0.05781% hailstall..................... 0.04818% tailwind...................... 0.04336% monoflying.................... 0.04336% monopsychic................... 0.03373% gravity....................... 0.02891% monoghost..................... 0.02891% trickrain..................... 0.00482% trickhail..................... 0.00482% Stalliness (mean: -0.188) -2.0|#### |###### -1.5|######## |################ -1.0|#################### |########################## -0.5|############################## |######################### 0.0|######################### |############################## +0.5|#################### |############# +1.0|######### |##### +1.5|##### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%