weatherless...................47.31055% offense.......................37.53238% balance.......................32.77206% rain..........................24.19053% sand..........................23.63374% hyperoffense..................20.14148% semistall..................... 5.68783% voltturn...................... 5.39306% dragmag....................... 4.31861% stall......................... 3.86624% sun........................... 3.14431% choice........................ 2.76484% rainoffense................... 2.22366% sandoffense................... 2.14838% hail.......................... 2.05690% monotype...................... 1.81968% rainstall..................... 1.49239% sandstall..................... 0.73170% mononormal.................... 0.48588% monodragon.................... 0.46599% sunoffense.................... 0.35961% multiweather.................. 0.33156% monobug....................... 0.25655% trickroom..................... 0.23625% sunstall...................... 0.15823% monowater..................... 0.12254% hailoffense................... 0.08671% monodark...................... 0.07613% tricksand..................... 0.07289% monoice....................... 0.07191% hailstall..................... 0.05655% monograss..................... 0.05456% monopoison.................... 0.04867% monorock...................... 0.04867% gravity....................... 0.04594% monosteel..................... 0.04214% monoelectric.................. 0.03986% monofighting.................. 0.03629% monoground.................... 0.02885% monofire...................... 0.02869% monoflying.................... 0.02666% tailwind...................... 0.01943% monopsychic................... 0.01894% trickrain..................... 0.00752% monoghost..................... 0.00675% trickhail..................... 0.00282% Stalliness (mean: -0.190) -2.0|##### |####### -1.5|######### |################ -1.0|################## |####################### -0.5|######################## |#################### 0.0|#################### |############################## +0.5|################### |############ +1.0|######### |#### +1.5|##### |#### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%