weatherless...................36.73868% balance.......................33.07648% offense.......................31.69030% rain..........................30.63825% sand..........................27.29148% hyperoffense..................25.40013% voltturn...................... 8.76446% semistall..................... 6.02090% dragmag....................... 5.57867% rainoffense................... 4.09539% stall......................... 3.81219% choice........................ 3.54434% sandoffense................... 3.37097% hail.......................... 3.28342% sun........................... 2.39800% rainstall..................... 1.63676% monotype...................... 1.25350% sandstall..................... 0.76707% monobug....................... 0.54798% sunoffense.................... 0.46714% multiweather.................. 0.34937% sunstall...................... 0.31178% mononormal.................... 0.25732% hailoffense................... 0.22041% monodragon.................... 0.17256% monowater..................... 0.10592% gravity....................... 0.10592% trickroom..................... 0.06898% monograss..................... 0.04853% monoice....................... 0.03738% tailwind...................... 0.03065% hailstall..................... 0.02743% tricksand..................... 0.02196% monodark...................... 0.01424% monosteel..................... 0.01420% monoelectric.................. 0.01138% monopoison.................... 0.01070% monopsychic................... 0.01063% monofighting.................. 0.01024% monoflying.................... 0.00759% monorock...................... 0.00469% trickrain..................... 0.00373% monofire...................... 0.00051% monoground.................... 0.00008% monoghost..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.248) -2.0|####### |######### -1.5|############ |################### -1.0|########## |############## -0.5|################### |############## 0.0|################# |############################## +0.5|############### |########## +1.0|####### |### +1.5|###### |#### +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%