weatherless...................78.87016% balance.......................38.97519% offense.......................38.35794% sand..........................16.59721% hyperoffense..................10.28139% voltturn...................... 7.17893% semistall..................... 6.93709% sun........................... 5.74201% stall......................... 5.44839% multiweather.................. 2.98153% rain.......................... 1.35627% sunoffense.................... 1.16767% dragmag....................... 0.89719% sandstall..................... 0.58111% trickroom..................... 0.48874% hail.......................... 0.41911% sandoffense................... 0.36229% choice........................ 0.30084% monotype...................... 0.27280% trickhail..................... 0.25666% rainoffense................... 0.20916% monowater..................... 0.14810% sunstall...................... 0.02933% monorock...................... 0.02436% monobug....................... 0.02259% rainstall..................... 0.01980% tricksand..................... 0.01750% monoflying.................... 0.01441% monopsychic................... 0.00931% monofighting.................. 0.00838% monodark...................... 0.00811% monoelectric.................. 0.00668% mononormal.................... 0.00626% monofire...................... 0.00621% monoground.................... 0.00530% monoice....................... 0.00308% monodragon.................... 0.00303% monoghost..................... 0.00287% hailoffense................... 0.00285% monosteel..................... 0.00268% gravity....................... 0.00115% monograss..................... 0.00106% monopoison.................... 0.00088% tailwind...................... 0.00077% monofairy..................... 0.00039% trapper....................... 0.00000% Stalliness (mean: 0.074) -2.0|### |### -1.5|#### |###### -1.0|######### |############## -0.5|##################### |############################ 0.0|####################### |###################### +0.5|############################## |############ +1.0|######### |###### +1.5|#### |## +2.0|# |## +2.5|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.49%