weatherless...................66.98317% offense.......................42.94897% balance.......................33.21217% sun...........................18.97070% voltturn......................14.30623% hyperoffense..................13.80975% rain..........................11.85972% semistall..................... 5.01964% stall......................... 5.00947% sunoffense.................... 2.67440% hail.......................... 2.05690% monotype...................... 1.79750% sand.......................... 1.76669% multiweather.................. 1.62438% sunstall...................... 1.08632% hailoffense................... 0.84804% trickroom..................... 0.76009% rainoffense................... 0.72107% tricksun...................... 0.48851% choice........................ 0.35706% monoghost..................... 0.28336% monodark...................... 0.24819% monoflying.................... 0.23650% monopsychic................... 0.21576% monoelectric.................. 0.17518% monowater..................... 0.13408% sandstall..................... 0.11979% monograss..................... 0.10141% rainstall..................... 0.08924% dragmag....................... 0.07493% monoground.................... 0.06757% monoice....................... 0.05360% monobug....................... 0.04686% monofire...................... 0.04519% monosteel..................... 0.04390% mononormal.................... 0.03656% monopoison.................... 0.03641% monofighting.................. 0.02612% monofairy..................... 0.01794% monorock...................... 0.01776% tailwind...................... 0.01523% monodragon.................... 0.01507% sandoffense................... 0.00540% hailstall..................... 0.00089% fear.......................... 0.00048% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.074) -2.0|## |## -1.5|######## |###### -1.0|################ |############# -0.5|############################## |######################## 0.0|########################## |###################### +0.5|################# |####### +1.0|####### |## +1.5|##### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%