weatherless...................66.70181% offense.......................43.11694% balance.......................33.02623% sun...........................16.19209% rain..........................16.16720% voltturn......................14.96167% hyperoffense..................12.14194% semistall..................... 6.57373% stall......................... 5.14116% multiweather.................. 3.01287% hail.......................... 2.34447% sand.......................... 1.60730% sunoffense.................... 1.51430% monotype...................... 1.04714% choice........................ 0.84762% rainoffense................... 0.71291% hailoffense................... 0.59803% rainstall..................... 0.29496% sandstall..................... 0.26316% trickroom..................... 0.23678% monodark...................... 0.12495% monowater..................... 0.11827% mononormal.................... 0.11827% monobug....................... 0.11130% sunstall...................... 0.10566% monofire...................... 0.09873% monoice....................... 0.07057% monoflying.................... 0.06673% monopoison.................... 0.06197% monograss..................... 0.05968% monosteel..................... 0.05848% monoghost..................... 0.04885% monorock...................... 0.04279% monoelectric.................. 0.03039% monopsychic................... 0.02563% dragmag....................... 0.02046% tailwind...................... 0.01246% tricksun...................... 0.00510% monoground.................... 0.00383% monofairy..................... 0.00360% monofighting.................. 0.00347% monodragon.................... 0.00034% sandoffense................... 0.00028% hailstall..................... 0.00002% fear.......................... 0.00001% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.012) -2.0| |## -1.5|####### |#### -1.0|############ |#### -0.5|############################## |################### 0.0|####################### |################## +0.5|################ |######## +1.0|##### |## +1.5|##### |# +2.0|# |# +2.5|# |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.61%