weatherless...................85.41759% balance.......................39.81792% offense.......................35.07219% voltturn......................13.60115% semistall.....................11.20251% hyperoffense.................. 9.34044% sun........................... 7.33033% rain.......................... 5.06696% stall......................... 4.56693% monotype...................... 3.51625% sand.......................... 2.59559% batonpass..................... 2.31705% multiweather.................. 1.37150% hail.......................... 0.98644% monobug....................... 0.86073% monopsychic................... 0.65733% monoghost..................... 0.63443% mononormal.................... 0.56642% sunoffense.................... 0.50182% rainoffense................... 0.41278% choice........................ 0.40714% dragmag....................... 0.34834% sandoffense................... 0.27668% monowater..................... 0.22477% monodragon.................... 0.22442% monoflying.................... 0.21138% monorock...................... 0.18430% monoelectric.................. 0.18397% sunstall...................... 0.17423% monograss..................... 0.16132% monodark...................... 0.15385% sandstall..................... 0.14092% monosteel..................... 0.10933% monofire...................... 0.08926% hailoffense................... 0.07644% monoground.................... 0.06789% monopoison.................... 0.06483% monofighting.................. 0.05868% monoice....................... 0.05467% hailstall..................... 0.04653% trapper....................... 0.04029% monofairy..................... 0.03927% rainstall..................... 0.03818% trickroom..................... 0.02199% trickrain..................... 0.02153% tricksun...................... 0.02153% fear.......................... 0.00136% gravity....................... 0.00110% Stalliness (mean: 0.134) | -2.0|## |###### -1.0|############### |######################## 0.0|############################ |############################## +1.0|#################### |########## +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.71%