weatherless...................85.64240% balance.......................43.22957% voltturn......................31.55029% offense.......................24.32931% semistall.....................15.58126% sun...........................10.27628% hyperoffense.................. 8.87062% stall......................... 7.98925% sand.......................... 2.84810% rain.......................... 1.38802% monotype...................... 0.82815% sandstall..................... 0.44364% batonpass..................... 0.43444% mononormal.................... 0.40878% sunstall...................... 0.36565% multiweather.................. 0.36358% choice........................ 0.35594% sunoffense.................... 0.35564% hail.......................... 0.20887% monopsychic................... 0.13507% monograss..................... 0.12157% monobug....................... 0.10015% monoghost..................... 0.07001% dragmag....................... 0.05230% monorock...................... 0.03987% rainoffense................... 0.03299% monodark...................... 0.02937% sandoffense................... 0.02644% rainstall..................... 0.01837% monowater..................... 0.01370% trickroom..................... 0.00777% trickrain..................... 0.00777% tricksun...................... 0.00777% trapper....................... 0.00725% hailoffense................... 0.00723% monoflying.................... 0.00540% monopoison.................... 0.00428% monoground.................... 0.00247% monoelectric.................. 0.00231% monofire...................... 0.00134% monodragon.................... 0.00114% monoice....................... 0.00089% monosteel..................... 0.00020% hailstall..................... 0.00013% gravity....................... 0.00002% monofighting.................. 0.00001% fear.......................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.349) | -2.0|# |####### -1.0|######### |################ 0.0|################ |############################## +1.0|######################## |################ +2.0|#### | +3.0| more negative = more offensive, more positive = more stall one # = 0.81%