weatherless...................78.04822% offense.......................43.37545% balance.......................34.89679% hyperoffense..................12.54933% monotype......................12.27816% hail.......................... 7.95918% sand.......................... 7.30858% semistall..................... 6.88177% rain.......................... 3.98849% sun........................... 3.92630% monowater..................... 2.43617% stall......................... 2.29667% voltturn...................... 2.26268% monoflying.................... 2.04430% hailoffense................... 1.28728% multiweather.................. 1.20365% monosteel..................... 1.17599% monoground.................... 0.96341% monoelectric.................. 0.57928% monoghost..................... 0.56103% choice........................ 0.51918% monopoison.................... 0.50285% dragmag....................... 0.49743% monofighting.................. 0.49077% monodark...................... 0.49033% monobug....................... 0.48670% monograss..................... 0.43143% monofairy..................... 0.42890% monopsychic................... 0.42825% monorock...................... 0.41081% monoice....................... 0.37933% monofire...................... 0.34244% sandoffense................... 0.22915% sandstall..................... 0.21839% rainoffense................... 0.16912% sunoffense.................... 0.14640% rainstall..................... 0.14016% sunstall...................... 0.13897% monodragon.................... 0.11492% trickroom..................... 0.07419% hailstall..................... 0.04010% mononormal.................... 0.01126% trapper....................... 0.00434% tricksand..................... 0.00133% trickhail..................... 0.00067% allweather.................... 0.00040% Stalliness (mean: -0.089) |#### -1.5|####### |############ -1.0|################## |######################## -0.5|############################ |############################## 0.0|############################# |########################### +0.5|###################### |################# +1.0|############ |######## +1.5|##### |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%