weatherless...................77.49678% offense.......................44.08139% balance.......................33.80456% hyperoffense..................12.64641% monotype......................12.48078% hail.......................... 7.91092% sand.......................... 7.38455% semistall..................... 6.97011% rain.......................... 4.24507% sun........................... 4.10838% stall......................... 2.49752% monowater..................... 2.46414% monoflying.................... 2.41404% voltturn...................... 2.23733% hailoffense................... 1.31716% multiweather.................. 1.13874% monosteel..................... 1.05066% monoground.................... 0.95780% monofighting.................. 0.60913% monodark...................... 0.57427% dragmag....................... 0.54852% choice........................ 0.53329% monoelectric.................. 0.50413% monoghost..................... 0.49125% monobug....................... 0.48906% monopsychic................... 0.48323% monopoison.................... 0.45074% monograss..................... 0.43899% monofairy..................... 0.38414% monorock...................... 0.37814% monoice....................... 0.37427% monofire...................... 0.24398% sandstall..................... 0.22555% sandoffense................... 0.20650% sunstall...................... 0.19498% rainoffense................... 0.17119% monodragon.................... 0.16862% rainstall..................... 0.14742% sunoffense.................... 0.14168% trickroom..................... 0.07017% hailstall..................... 0.05291% mononormal.................... 0.00417% trapper....................... 0.00254% trickhail..................... 0.00050% tricksand..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.096) |##### -1.5|####### |############ -1.0|################## |######################## -0.5|############################ |############################## 0.0|############################ |########################## +0.5|###################### |############### +1.0|########### |######## +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%