weatherless...................64.13730% balance.......................45.20778% offense.......................44.37258% sun...........................12.62477% rain..........................10.21593% sand.......................... 8.72377% hail.......................... 8.63720% trickroom..................... 5.51029% semistall..................... 5.45427% hyperoffense.................. 4.11489% multiweather.................. 4.01304% monotype...................... 3.06580% tailwind...................... 2.52088% voltturn...................... 1.24771% stall......................... 0.85048% monopoison.................... 0.70279% monosteel..................... 0.53982% trickhail..................... 0.48381% dragmag....................... 0.44306% tricksun...................... 0.38195% monoice....................... 0.36158% monowater..................... 0.32084% monofire...................... 0.28519% sunoffense.................... 0.26991% sandoffense................... 0.25463% trickrain..................... 0.19861% monorock...................... 0.18334% sandstall..................... 0.18334% batonpass..................... 0.16297% rainoffense................... 0.14769% tricksand..................... 0.14769% gravity....................... 0.12732% monograss..................... 0.11204% mononormal.................... 0.11204% hailoffense................... 0.10695% monoelectric.................. 0.09167% monofighting.................. 0.07639% monoflying.................... 0.06111% monofairy..................... 0.05602% monopsychic................... 0.04074% trapper....................... 0.04074% monodark...................... 0.04074% monobug....................... 0.03565% monodragon.................... 0.02546% rainstall..................... 0.02546% monoghost..................... 0.01528% sunstall...................... 0.01019% hailstall..................... 0.01019% allweather.................... 0.00509% monoground.................... 0.00509% Stalliness (mean: 0.035) -1.5|## |## -1.0|####### |########### -0.5|##################### |########################### 0.0|############################## |########################### +0.5|################### |############ +1.0|###### |### +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.58%