weatherless...................58.42698% balance.......................47.71700% offense.......................43.10549% sun...........................14.72330% rain..........................12.47292% sand..........................10.47265% hail.......................... 9.60249% trickroom..................... 6.77156% semistall..................... 5.72185% multiweather.................. 5.34783% tailwind...................... 3.16400% hyperoffense.................. 2.90272% monotype...................... 2.39507% voltturn...................... 1.40994% trickhail..................... 0.70523% monopoison.................... 0.62914% stall......................... 0.55294% tricksun...................... 0.54594% monoice....................... 0.39244% dragmag....................... 0.38221% monosteel..................... 0.33125% sandoffense................... 0.27858% monofire...................... 0.27050% trickrain..................... 0.25156% monowater..................... 0.22086% sunoffense.................... 0.19368% tricksand..................... 0.15467% sandstall..................... 0.14619% rainoffense................... 0.14370% monograss..................... 0.12174% gravity....................... 0.10948% hailoffense................... 0.10033% mononormal.................... 0.09819% batonpass..................... 0.08289% trapper....................... 0.06458% monoelectric.................. 0.05926% monofighting.................. 0.05195% monoflying.................... 0.05042% monorock...................... 0.03951% monodark...................... 0.03274% monopsychic................... 0.03037% monodragon.................... 0.02617% monobug....................... 0.01939% monofairy..................... 0.01365% rainstall..................... 0.00901% sunstall...................... 0.00622% hailstall..................... 0.00586% monoghost..................... 0.00497% allweather.................... 0.00272% monoground.................... 0.00250% Stalliness (mean: 0.067) -1.5|## |# -1.0|##### |######### -0.5|#################### |############################ 0.0|############################## |############################ +0.5|#################### |########### +1.0|###### |### +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.59%