weatherless...................72.19471% offense.......................50.40319% balance.......................32.18765% sun...........................22.23703% voltturn......................17.88620% hyperoffense.................. 9.19402% semistall..................... 5.76820% trickroom..................... 3.43269% sunoffense.................... 3.11897% sand.......................... 2.95930% stall......................... 2.44695% rain.......................... 2.13048% hail.......................... 1.11335% monotype...................... 0.73030% multiweather.................. 0.61551% choice........................ 0.34862% tailwind...................... 0.22863% sunstall...................... 0.13282% monopsychic................... 0.12841% sandoffense................... 0.11616% monoelectric.................. 0.11071% hailoffense................... 0.09995% tricksun...................... 0.09492% monoghost..................... 0.08276% dragmag....................... 0.07654% monopoison.................... 0.07225% monograss..................... 0.07106% mononormal.................... 0.06236% sandstall..................... 0.04719% monosteel..................... 0.03782% monowater..................... 0.03610% monorock...................... 0.03462% monodragon.................... 0.02838% monofire...................... 0.02693% monoflying.................... 0.02317% monoice....................... 0.02273% monofighting.................. 0.02067% monofairy..................... 0.02038% monoground.................... 0.02037% rainoffense................... 0.01788% monobug....................... 0.01688% monodark...................... 0.01058% allweather.................... 0.00428% rainstall..................... 0.00414% Stalliness (mean: -0.100) -1.5|### |###### -1.0|################# |############################## -0.5|###################### |###################### 0.0|################ |################### +0.5|#################### |######## +1.0|##### |##### +1.5|### | +2.0| | +2.5| |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%