weatherless...................74.94048% offense.......................42.83798% balance.......................36.08276% sun...........................19.25490% voltturn......................17.31078% hyperoffense.................. 8.58923% semistall..................... 7.90028% trickroom..................... 6.64174% stall......................... 4.58975% sand.......................... 3.34610% sunoffense.................... 2.69884% rain.......................... 2.59533% multiweather.................. 0.81464% hail.......................... 0.67782% monotype...................... 0.65725% choice........................ 0.62468% tailwind...................... 0.43175% monopsychic................... 0.28835% sunstall...................... 0.28826% monoelectric.................. 0.15686% sandoffense................... 0.11127% monograss..................... 0.05955% tricksun...................... 0.05511% dragmag....................... 0.05159% monopoison.................... 0.04612% monoghost..................... 0.04223% hailoffense................... 0.03451% monofighting.................. 0.02028% monodragon.................... 0.01840% monosteel..................... 0.01744% monofairy..................... 0.00802% monowater..................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.068) -1.5|### |######## -1.0|################# |####################### -0.5|############################## |######################## 0.0|################### |############################# +0.5|######################## |############ +1.0|######### |######### +1.5|##### |# +2.0| | +2.5|# |####### +3.0| |# more negative = more offensive, more positive = more stall one # = 0.45%