weatherless...................75.69217% balance.......................39.01145% offense.......................31.98558% sun...........................19.16258% voltturn......................15.85968% semistall.....................10.95985% stall......................... 9.37485% hyperoffense.................. 8.66827% sunoffense.................... 4.47814% rain.......................... 3.01067% sand.......................... 2.90482% trickroom..................... 1.63503% choice........................ 1.09717% multiweather.................. 1.02649% sunstall...................... 0.44651% tailwind...................... 0.41704% hail.......................... 0.25625% monotype...................... 0.22150% sandoffense................... 0.10976% tricksun...................... 0.08592% monopoison.................... 0.06386% hailoffense................... 0.05983% monoelectric.................. 0.05260% monopsychic................... 0.05178% monofighting.................. 0.01801% monodragon.................... 0.01149% monosteel..................... 0.00989% monoghost..................... 0.00859% monograss..................... 0.00365% dragmag....................... 0.00186% monofairy..................... 0.00162% monowater..................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.310) -1.5|# |####### -1.0|##################### |########## -0.5|################# |################### 0.0|############## |############################## +0.5|########################## |######### +1.0|######## |############# +1.5|###### |# +2.0| | +2.5|### |############ +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.50%