weatherless...................89.92353% offense.......................69.35770% balance.......................29.06640% sun........................... 3.26700% rain.......................... 3.19430% hail.......................... 2.31391% sand.......................... 1.63087% hyperoffense.................. 1.47990% multiweather.................. 0.32480% dragmag....................... 0.26333% tailwind...................... 0.12278% semistall..................... 0.09600% sunoffense.................... 0.03749% rainoffense................... 0.02705% voltturn...................... 0.02703% gravity....................... 0.02652% trickroom..................... 0.01404% hailoffense................... 0.01180% trapper....................... 0.01011% sandoffense................... 0.00392% monotype...................... 0.00260% batonpass..................... 0.00238% monowater..................... 0.00176% tricksun...................... 0.00153% mononormal.................... 0.00085% Stalliness (mean: -0.199) -1.2|# |## -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|########################## |##################### +0.2|################ |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%