offense.......................55.25398% sun...........................48.89623% rain..........................42.73020% balance.......................33.36472% weatherless...................30.11137% multiweather..................25.01294% hyperoffense.................. 8.00916% trickroom..................... 5.30699% tailwind...................... 4.60130% tricksun...................... 2.64920% semistall..................... 2.63908% trickrain..................... 2.12610% hail.......................... 1.90816% sand.......................... 1.82191% monotype...................... 1.49486% rainoffense................... 1.46096% sunoffense.................... 1.45222% stall......................... 0.73306% gravity....................... 0.50294% voltturn...................... 0.49263% dragmag....................... 0.42827% choice........................ 0.32479% monowater..................... 0.26878% monoghost..................... 0.19405% monofairy..................... 0.19014% monopsychic................... 0.16100% batonpass..................... 0.14693% mononormal.................... 0.12442% monodragon.................... 0.10075% sunstall...................... 0.09717% monosteel..................... 0.07304% monoice....................... 0.05864% monofire...................... 0.05584% monobug....................... 0.05338% rainstall..................... 0.05008% monoelectric.................. 0.04321% monodark...................... 0.03891% trapper....................... 0.03493% monoflying.................... 0.02983% monoground.................... 0.02852% monograss..................... 0.02525% sandoffense................... 0.02360% monofighting.................. 0.02358% hailoffense................... 0.02347% trickhail..................... 0.02200% monorock...................... 0.01612% monopoison.................... 0.01226% sandstall..................... 0.00985% tricksand..................... 0.00612% allweather.................... 0.00122% Stalliness (mean: -0.171) |# -1.5|# |###### -1.0|############ |################ -0.5|########################## |############################## 0.0|########################## |##################### +0.5|############# |####### +1.0|##### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%