weatherless...................79.34029% offense.......................44.92747% balance.......................36.25612% trickroom.....................11.57720% hyperoffense.................. 9.20262% rain.......................... 7.73353% semistall..................... 7.56260% sun........................... 6.49081% hail.......................... 4.85540% monotype...................... 3.00286% sand.......................... 2.30990% stall......................... 2.05119% trickhail..................... 1.23810% voltturn...................... 1.03945% tailwind...................... 1.03021% sunoffense.................... 0.74379% multiweather.................. 0.66987% choice........................ 0.61905% tricksun...................... 0.60981% trickrain..................... 0.44350% tricksand..................... 0.42502% rainoffense................... 0.42040% monoghost..................... 0.33724% monograss..................... 0.30029% monowater..................... 0.28643% batonpass..................... 0.27257% monobug....................... 0.25409% monorock...................... 0.25409% monoice....................... 0.24947% monopoison.................... 0.24485% monoelectric.................. 0.21713% hailoffense................... 0.20789% monoflying.................... 0.19865% monodark...................... 0.17093% mononormal.................... 0.14321% sandstall..................... 0.12473% hailstall..................... 0.12011% trapper....................... 0.09702% gravity....................... 0.08778% dragmag....................... 0.08778% monodragon.................... 0.07854% monopsychic................... 0.07392% monofairy..................... 0.06930% sunstall...................... 0.06468% monofighting.................. 0.05082% rainstall..................... 0.05082% monoground.................... 0.04158% monofire...................... 0.04158% monosteel..................... 0.03696% sandoffense................... 0.01848% Stalliness (mean: -0.025) |## -1.5|### |####### -1.0|############# |################# -0.5|######################### |######################### 0.0|############################## |###################### +0.5|############### |############## +1.0|########### |####### +1.5|### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%