weatherless...................78.49433% offense.......................45.65217% balance.......................35.00998% trickroom.....................15.03166% hyperoffense.................. 8.92886% semistall..................... 8.61389% rain.......................... 7.88136% sun........................... 6.67660% hail.......................... 5.45153% sand.......................... 2.22700% monotype...................... 1.94568% stall......................... 1.79509% trickhail..................... 1.71536% tailwind...................... 1.16890% voltturn...................... 1.00284% tricksun...................... 0.84736% sunoffense.................... 0.77546% choice........................ 0.73769% multiweather.................. 0.66968% trickrain..................... 0.62478% tricksand..................... 0.46846% rainoffense................... 0.41663% monorock...................... 0.28784% hailoffense................... 0.24853% monoice....................... 0.21745% monowater..................... 0.21499% monoelectric.................. 0.20294% monobug....................... 0.16884% monodark...................... 0.12569% gravity....................... 0.12490% monoghost..................... 0.12035% hailstall..................... 0.10994% sandstall..................... 0.10214% monoflying.................... 0.10079% batonpass..................... 0.08869% mononormal.................... 0.08673% sunstall...................... 0.08307% monopoison.................... 0.08213% monodragon.................... 0.07467% dragmag....................... 0.06925% monograss..................... 0.06884% monofairy..................... 0.05756% monofire...................... 0.04798% monopsychic................... 0.04083% monoground.................... 0.03184% trapper....................... 0.03174% monofighting.................. 0.03129% sandoffense................... 0.02737% monosteel..................... 0.02388% rainstall..................... 0.02340% Stalliness (mean: -0.018) |## -1.5|#### |####### -1.0|############# |################ -0.5|########################## |########################## 0.0|############################## |##################### +0.5|############# |############## +1.0|############ |######### +1.5|#### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%