weatherless...................79.27030% offense.......................44.12996% balance.......................32.55886% trickroom.....................24.21937% semistall.....................12.96655% hyperoffense.................. 8.37545% rain.......................... 7.06433% hail.......................... 6.46161% sun........................... 5.47964% trickhail..................... 2.94366% sand.......................... 2.30270% stall......................... 1.96918% tricksun...................... 1.46207% tailwind...................... 1.30144% monotype...................... 1.16108% sunoffense.................... 0.60850% multiweather.................. 0.56646% tricksand..................... 0.51787% voltturn...................... 0.51274% rainoffense................... 0.50089% monorock...................... 0.47333% hailoffense................... 0.30016% gravity....................... 0.24869% choice........................ 0.22029% monoice....................... 0.18018% sunstall...................... 0.12087% monofairy..................... 0.09097% monoelectric.................. 0.08231% monobug....................... 0.08114% monowater..................... 0.07950% sandoffense................... 0.05488% trickrain..................... 0.04065% sandstall..................... 0.03884% monodark...................... 0.03849% monoflying.................... 0.03649% monodragon.................... 0.02408% monopsychic................... 0.02248% hailstall..................... 0.01868% batonpass..................... 0.01826% monograss..................... 0.01786% mononormal.................... 0.01583% monopoison.................... 0.00938% monoghost..................... 0.00861% dragmag....................... 0.00762% monosteel..................... 0.00542% monoground.................... 0.00507% trapper....................... 0.00459% monofighting.................. 0.00438% rainstall..................... 0.00105% monofire...................... 0.00025% Stalliness (mean: 0.060) |## -1.5|#### |####### -1.0|########### |############# -0.5|############################## |########################## 0.0|############################ |################### +0.5|########## |################ +1.0|################## |############### +1.5|###### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.49%