weatherless...................87.94658% offense.......................50.28983% hyperoffense..................31.06649% balance.......................15.08430% sand.......................... 6.71150% voltturn...................... 5.92536% trickroom..................... 4.11063% rain.......................... 3.29608% choice........................ 2.21633% stall......................... 1.86020% semistall..................... 1.69919% sandoffense................... 1.42451% hail.......................... 1.11953% sun........................... 1.11953% monotype...................... 0.77856% rainoffense................... 0.42053% hailoffense................... 0.22163% sandstall..................... 0.20648% dragmag....................... 0.17996% monoflying.................... 0.17996% sunoffense.................... 0.16859% multiweather.................. 0.16480% tailwind...................... 0.11366% monowater..................... 0.08714% monosteel..................... 0.07577% monopsychic................... 0.07388% trickhail..................... 0.07009% tricksand..................... 0.06630% mononormal.................... 0.05683% monofairy..................... 0.04925% monofire...................... 0.04925% monodark...................... 0.04736% monobug....................... 0.04167% monoelectric.................. 0.04167% monograss..................... 0.03978% rainstall..................... 0.03599% monodragon.................... 0.03031% monoice....................... 0.03031% monofighting.................. 0.02652% monorock...................... 0.02652% monoghost..................... 0.02652% monoground.................... 0.02273% monopoison.................... 0.01137% allweather.................... 0.00947% tricksun...................... 0.00189% Stalliness (mean: -0.569) -2.0|## |##### -1.5|################ |######################### -1.0|############################ |############################## -0.5|############################ |##################### 0.0|############### |########### +0.5|####### |### +1.0|### |## +1.5|# |# +2.0|# |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%