weatherless...................87.50665% offense.......................50.39872% hyperoffense..................29.54970% balance.......................15.44316% sand.......................... 7.12237% voltturn...................... 6.39260% trickroom..................... 5.58479% rain.......................... 3.64160% stall......................... 2.71331% semistall..................... 1.89511% choice........................ 1.88551% sandoffense................... 1.38205% sun........................... 0.95476% hail.......................... 0.91652% monotype...................... 0.52821% rainoffense................... 0.37186% sandstall..................... 0.29520% dragmag....................... 0.21571% hailoffense................... 0.17806% tailwind...................... 0.13113% multiweather.................. 0.12664% sunoffense.................... 0.11392% monoflying.................... 0.10747% trickhail..................... 0.06664% tricksand..................... 0.06552% rainstall..................... 0.05785% monowater..................... 0.05147% monosteel..................... 0.04760% monopsychic................... 0.03955% monodark...................... 0.03403% monoelectric.................. 0.03264% monobug....................... 0.03159% monofairy..................... 0.03064% mononormal.................... 0.03048% monofire...................... 0.02904% monoice....................... 0.02692% monograss..................... 0.02639% monofighting.................. 0.02084% monodragon.................... 0.02017% monoghost..................... 0.01875% monoground.................... 0.01811% monorock...................... 0.01798% monopoison.................... 0.01153% allweather.................... 0.00509% tricksun...................... 0.00109% Stalliness (mean: -0.528) -2.0|# |##### -1.5|############### |####################### -1.0|########################### |############################## -0.5|########################### |################### 0.0|############## |########### +0.5|###### |### +1.0|#### |## +1.5|# |# +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.52%