weatherless...................84.47534% offense.......................50.38244% hyperoffense..................19.42805% stall.........................14.61610% sand..........................11.71031% balance.......................10.85360% trickroom..................... 9.97589% voltturn...................... 5.91418% semistall..................... 4.71981% rain.......................... 3.23258% sandstall..................... 2.11810% choice........................ 0.97539% sandoffense................... 0.49358% hail.......................... 0.31066% sun........................... 0.29408% dragmag....................... 0.18003% tailwind...................... 0.12277% monotype...................... 0.11512% rainoffense................... 0.10928% monopsychic................... 0.03848% hailoffense................... 0.03680% tricksand..................... 0.02795% multiweather.................. 0.02289% monobug....................... 0.01596% monoice....................... 0.01436% monoground.................... 0.01058% rainstall..................... 0.01050% sunoffense.................... 0.00966% monofire...................... 0.00934% monosteel..................... 0.00563% monoflying.................... 0.00542% monowater..................... 0.00460% monodark...................... 0.00336% monoghost..................... 0.00212% monorock...................... 0.00161% monoelectric.................. 0.00107% monopoison.................... 0.00095% monofairy..................... 0.00093% monofighting.................. 0.00088% monograss..................... 0.00054% mononormal.................... 0.00041% monodragon.................... 0.00038% trickhail..................... 0.00009% allweather.................... 0.00003% tricksun...................... 0.00000% Stalliness (mean: -0.130) -2.0|# |## -1.5|######### |############## -1.0|############## |############################# -0.5|############################## |############ 0.0|##### |########### +0.5|### |# +1.0|## |##### +1.5|### | +2.0|################ |# +2.5|# |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.61%