weatherless...................65.51285% offense.......................52.08653% balance.......................31.72644% sun...........................22.97819% hyperoffense..................10.84945% rain.......................... 8.79728% sand.......................... 7.35794% multiweather.................. 5.84867% semistall..................... 4.10589% monotype...................... 2.98298% voltturn...................... 1.88279% hail.......................... 1.70069% sunoffense.................... 1.36207% stall......................... 1.23168% trickroom..................... 0.87906% monofire...................... 0.55142% monobug....................... 0.45253% sandoffense................... 0.42512% monoghost..................... 0.37508% rainoffense................... 0.36073% tricksun...................... 0.23067% monoelectric.................. 0.21870% monopsychic................... 0.21248% monodragon.................... 0.19461% monowater..................... 0.16956% monoground.................... 0.12921% monodark...................... 0.12351% sunstall...................... 0.11789% monoflying.................... 0.10196% mononormal.................... 0.09677% monofairy..................... 0.09476% monograss..................... 0.08333% sandstall..................... 0.07899% monosteel..................... 0.07201% monorock...................... 0.07096% monofighting.................. 0.06982% choice........................ 0.06921% hailoffense................... 0.06200% dragmag....................... 0.05844% rainstall..................... 0.05706% monoice....................... 0.05045% tricksand..................... 0.04070% monopoison.................... 0.03863% trickrain..................... 0.01765% gravity....................... 0.01259% allweather.................... 0.01065% hailstall..................... 0.01052% tailwind...................... 0.00538% Stalliness (mean: -0.176) |# -1.5|#### |######### -1.0|############### |######################## -0.5|############################# |############################## 0.0|######################## |###################### +0.5|############## |########## +1.0|####### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%