weatherless...................89.27442% balance.......................47.26680% offense.......................36.02021% voltturn...................... 9.63881% hail.......................... 9.42456% hyperoffense.................. 6.90258% semistall..................... 6.58403% stall......................... 3.22638% trickroom..................... 1.49833% rain.......................... 0.60415% hailoffense................... 0.44069% sun........................... 0.43211% sand.......................... 0.28088% monotype...................... 0.21093% choice........................ 0.19387% sunoffense.................... 0.15569% trickhail..................... 0.06445% monoice....................... 0.06174% rainoffense................... 0.05898% tailwind...................... 0.04741% monoelectric.................. 0.03425% mononormal.................... 0.03074% hailstall..................... 0.02679% multiweather.................. 0.01612% monobug....................... 0.01331% monowater..................... 0.01205% monodark...................... 0.01198% monoghost..................... 0.01146% monograss..................... 0.01089% monofire...................... 0.00872% trickrain..................... 0.00691% monoflying.................... 0.00513% monofighting.................. 0.00474% sandstall..................... 0.00454% monorock...................... 0.00432% dragmag....................... 0.00401% tricksand..................... 0.00218% trapper....................... 0.00189% monosteel..................... 0.00146% monopsychic................... 0.00109% monoground.................... 0.00101% rainstall..................... 0.00055% monofairy..................... 0.00011% monopoison.................... 0.00009% tricksun...................... 0.00009% monodragon.................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.125) -2.0|# |## -1.5|## |##### -1.0|####### |########### -0.5|################# |####################### 0.0|############################## |############################## +0.5|######################## |################## +1.0|######### |####### +1.5|### |# +2.0|# |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.51%