weatherless...................78.51081% offense.......................37.66829% balance.......................29.46059% hyperoffense..................18.07018% sand..........................10.25069% voltturn...................... 8.18566% stall......................... 7.70811% semistall..................... 7.09283% rain.......................... 5.67188% sun........................... 3.73288% hail.......................... 3.20993% hailoffense................... 1.84483% multiweather.................. 1.35187% sandstall..................... 1.25150% trickroom..................... 1.12792% sandoffense................... 0.56412% dragmag....................... 0.49091% choice........................ 0.40366% monotype...................... 0.26346% tailwind...................... 0.24884% sunoffense.................... 0.21775% rainoffense................... 0.14338% hailstall..................... 0.04367% monowater..................... 0.03960% monofighting.................. 0.03088% trapper....................... 0.03077% monofire...................... 0.02944% trickhail..................... 0.02559% sunstall...................... 0.02446% monobug....................... 0.02147% monoelectric.................. 0.01692% monopsychic................... 0.01658% mononormal.................... 0.01552% monofairy..................... 0.01455% monopoison.................... 0.01262% monoice....................... 0.01223% monosteel..................... 0.01146% monodragon.................... 0.01115% monoghost..................... 0.01102% tricksand..................... 0.01057% gravity....................... 0.00870% trickrain..................... 0.00814% monoflying.................... 0.00802% rainstall..................... 0.00793% swagplay...................... 0.00584% allweather.................... 0.00512% monodark...................... 0.00483% monorock...................... 0.00367% monograss..................... 0.00325% tricksun...................... 0.00276% monoground.................... 0.00205% fear.......................... 0.00006% trickfear..................... 0.00001% Stalliness (mean: -0.007) -2.0|# |###### -1.5|############# |##################### -1.0|################## |##################### -0.5|############################## |############################## 0.0|############################ |######################## +0.5|#################### |################ +1.0|############# |######## +1.5|####### |#### +2.0|## |### +2.5|## |### +3.0|## |### +3.5|# more negative = more offensive, more positive = more stall one # = 0.36%