weatherless...................87.99599% offense.......................45.37137% balance.......................31.92100% hyperoffense..................13.29176% voltturn...................... 7.28874% hail.......................... 6.06773% semistall..................... 5.05215% stall......................... 4.36371% rain.......................... 4.30416% trickroom..................... 2.59662% sun........................... 1.43797% rainoffense................... 1.39616% monotype...................... 0.61474% sunoffense.................... 0.46390% hailoffense................... 0.44647% tailwind...................... 0.29609% sand.......................... 0.26896% monoice....................... 0.18426% choice........................ 0.16934% mononormal.................... 0.16311% trickhail..................... 0.12118% hailstall..................... 0.08235% monowater..................... 0.07700% multiweather.................. 0.07450% monobug....................... 0.03266% tricksun...................... 0.02752% monoelectric.................. 0.02526% monorock...................... 0.02509% monograss..................... 0.02456% sandstall..................... 0.02316% dragmag....................... 0.01674% monopsychic................... 0.01658% monoghost..................... 0.01654% monopoison.................... 0.01600% monofighting.................. 0.01320% monofire...................... 0.00820% monodark...................... 0.00696% gravity....................... 0.00468% monofairy..................... 0.00421% trapper....................... 0.00277% monosteel..................... 0.00243% monoflying.................... 0.00180% monodragon.................... 0.00155% monoground.................... 0.00122% sandoffense................... 0.00071% rainstall..................... 0.00019% sunstall...................... 0.00017% trickrain..................... 0.00012% Stalliness (mean: -0.100) -2.0|## |##### -1.5|###### |############ -1.0|################## |########################### -0.5|############################## |############################## 0.0|############################ |##################### +0.5|##################### |############# +1.0|########## |##### +1.5|## |# +2.0|# |### +2.5|### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%