weatherless...................91.06072% balance.......................38.31343% offense.......................34.20762% hyperoffense..................11.82910% stall.........................11.03738% voltturn...................... 7.41745% semistall..................... 4.61246% hail.......................... 4.38612% rain.......................... 2.89548% trickroom..................... 2.39611% sun........................... 1.55116% rainoffense................... 1.43408% sunoffense.................... 1.07639% tailwind...................... 0.23195% hailoffense................... 0.19477% monotype...................... 0.17827% hailstall..................... 0.14294% choice........................ 0.13632% sand.......................... 0.13416% monoice....................... 0.06395% mononormal.................... 0.05594% multiweather.................. 0.02762% monowater..................... 0.01394% sandstall..................... 0.01146% monobug....................... 0.01141% tricksun...................... 0.00839% trickhail..................... 0.00788% monoelectric.................. 0.00741% monograss..................... 0.00723% monoghost..................... 0.00638% monopoison.................... 0.00390% monorock...................... 0.00269% monofire...................... 0.00211% monodark...................... 0.00098% monofighting.................. 0.00089% dragmag....................... 0.00081% monosteel..................... 0.00074% monopsychic................... 0.00061% gravity....................... 0.00044% sandoffense................... 0.00041% trapper....................... 0.00030% monoflying.................... 0.00030% monofairy..................... 0.00026% monodragon.................... 0.00004% trickrain..................... 0.00001% rainstall..................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.184) -2.0|## |###### -1.5|##### |######## -1.0|############ |################ -0.5|################# |####################### 0.0|####################### |############## +0.5|############################## |################## +1.0|######## |##### +1.5|## |# +2.0|# |######## +2.5|####### |### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.48%