weatherless...................66.98302% offense.......................54.14499% balance.......................29.59236% sun...........................13.05243% sand..........................11.78606% rain.......................... 9.00463% hyperoffense.................. 7.45812% semistall..................... 5.03973% voltturn...................... 3.93917% stall......................... 3.76479% multiweather.................. 1.48362% sunoffense.................... 1.34355% trickroom..................... 1.23778% sandstall..................... 1.16346% monotype...................... 0.88331% hail.......................... 0.69750% choice........................ 0.59173% sandoffense................... 0.22011% rainoffense................... 0.19439% mononormal.................... 0.19439% dragmag....................... 0.18867% hailoffense................... 0.16580% monopsychic................... 0.10577% monoflying.................... 0.08862% monowater..................... 0.07147% tailwind...................... 0.07147% monopoison.................... 0.06289% monograss..................... 0.05717% monosteel..................... 0.04574% monoghost..................... 0.04574% monofairy..................... 0.04574% monoelectric.................. 0.04574% monodark...................... 0.04288% sunstall...................... 0.04002% monobug....................... 0.04002% monofire...................... 0.04002% monoice....................... 0.03144% rainstall..................... 0.03144% monofighting.................. 0.02859% monorock...................... 0.02859% monoground.................... 0.02287% monodragon.................... 0.02001% tricksand..................... 0.02001% tricksun...................... 0.01715% hailstall..................... 0.00572% gravity....................... 0.00286% Stalliness (mean: -0.081) -1.5|### |##### -1.0|################ |########################## -0.5|############################## |############################## 0.0|####################### |#################### +0.5|################ |########## +1.0|####### |#### +1.5|### |### +2.0|# | +2.5| | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.50%